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CGAMES2011 > CALL FOR PAPERS
The 16th International
Computer Games Conference:
AI, Interactive Multimedia, Virtual Worlds and Serious Games
CGAMES is part of Game-On® An International Conference of Wolverhampton University, UK.
CGAMES 2011 conference is in a Technical Co-Sponsorship with IEEE Society and the IEEE Computer Society Technical Committee that has endorsed the conference.
The conference proceedings will be included in the IEEE Xplore digital library as well as in the INSPEC and ISTP index.
Welcome to CGAMES 2011 International Computer Games Conference, now in its 11th year, is acknowledged as one of the leading research conferences devoted to advancing the theory and practice of computer games development. It is organised by the University of Wolverhampton, UK, in association with the University of Louisville and the IEEE TCSIM Computer Society. CGAMES 2011 also appears in the
IEEE conference database.
The International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games organised by The University of Wolverhampton, UK, is one of the leading research conferences devoted to the advancement of the theory and practice of games development. It brings together an international community of experts to discuss the state-of-the-art in computer games research, perspectives of future developments and innovative applications relevant to games development and related areas. Past conferences have attracted hundreds of participants from the industry and the academia from around the globe.
The main aim of the conference is to bring together researchers, games developers, sound, graphics, video, and animation developers, education and training industry from around the world to exchange ideas on design methods, research and development, and development methodologies that are beneficial to the computer games industry and the academia. For each event the theme has been chosen to reflect the major changes in the way in which digital games are developed and played.
Conference Executive Members
General Conference Chair: Professor Qasim Mehdi
(University of Wolverhampton)
q.h.mehdi@wlv.ac.uk
General Programme Chair: Professor Adel Elmaghraby
(University of Louisville, USA)
adel@louisville.edu
International Programme Chair: Professor Rob Moreton
(University of Wolverhampton, UK)
r.moreton@wlv.ac.uk
Programme Chair: Dr. Roman Yampolskiy
(University of Louisville, USA)
roman.yampolskiy@louisville.edu
Conference Organisation and Sponsorship Chair: Professor Rammohan Ragade
(University of Louisville, USA)
ragade@louisville.edu
Conference Workshop and Student Activities Chair: Dr. Dar-jen Chan
(University of Louisville, USA)
djchan01@louisville.edu
Animation and Art of Game Creation Chair: Professor Dew Harrison
(University of Wolverhampton, UK)
Dew.Harrison@wlv.ac.uk
Sponsorship Chair: Dr. Julia Chariker
(University of Louisville, USA)
julia.chariker@louisville.edu
Game Technology/Industrial Chair: Dr. Miguel Encarnaçäo
drmiguele@gmail.com
Conference Publication Chair: Dr. Rupert Simpson
(University of Wolverhampton, UK)
rupert.simpson@wlv.ac.uk
Programme
Registration and reception begin on the evening of 27th July 2011. The following 2 days are all day sessions and the conference dinner is normally held on the second of these two days. The final day is a half-day session and may be extended to full day depending on conference programme.
Hotel
The Galt House Hotel, Louisville is located on the waterfront. It offers a magnificent view of the Ohio River and is within walking distance of many attractions in downtown Louisville. Guests need to ask for group name CGAMES USA 2011.
Galt House Reservations
Website:
Galthouse Hotel Website
Online Booking:
Link
Phone number: 502-589-5200
Conference rate:
RIVUE TOWER: $116 single or double
SUITE TOWER: $139 single or double
Reservations cut off date: 29 June 2011
Reservations:
Galthouse Hotel Reservations
There are two conference rooms for sessions and a separate room for the breaks. All conference rooms are in the hotel.
Conference Fees
The conference fee is $400. This fee includes the conference registration, breaks, reception, conference dinner and a CD of the Proceedings.
There is a reduced rate for students.
Organisations may apply for advertising space at the conference.
For further details follow this
link
Call For Papers
You are invited to submit a paper on any topic related to computer games design, development and education, and particularly papers covering the use of AI for modelling and programming "believable characters", mobile games, multiplayer on-line, educational and serious games. We strongly encourage the submission of papers related to the design and the experiments of original type of games, in particular in the fields of serious games, ubiquitous, mobile, cross media platforms and massively multiplayer on line games.
Paper Format
The conference will be using IEEE manuscript template in MS Word or Adobe format on an A4 page size.
Follow the links for
Template samples and
Paper formatting instructions.
Technical Programme
The conference will cover, but is not restricted to, the following topics:
- Tools and systems for Games and Virtual Reality
- Games platforms, toolkits, mechanics, frameworks, engines, APIs and libraries, and middleware, Scripting engines
- Game interfaces (input devices, speech, gestures)
- Content generation tools (modelling, texturing, animation, motion capture, sound, level designer)
- Game AI
- Neural networks, genetic algorithms, Finite State Machines, fuzzy logics, rule-based AI, probability systems, Bayesian techniques, path finding, potential functions, flocking
- Learning, adaptation and evolution, adaptive Markov models
- Believable characters, models, agent architecture, memory, game bots
- Multi-Agent Simulation systems (MAS)
- Game AI for research and simulation
- Simulation, Graphics & Visualisation
- Immersive Environments, virtual environments, virtual reality, augmented reality, mixed reality
- Real-time rendering and shaders
- Procedural generation (particles, textures, objects, terrains, worlds)
- Game Physics, NURBS, skeletal animation, facial animation
- Level-Of-Detailing, image-based rendering, photo realism
- Serious Games and Games for Research
- Edutainment, games for education and training, learning & teaching aids, technology-supported learning, simulations, developments and applications
- Disaster Management, crowd simulation, crime scene investigation, medical training, situation awareness, games-based therapy, games for science
- Social and Humanities Aspects of Games
- Gender in games, violence, and pervasive games
- The Player
- Games and Society
- Gaming Communities
- Online Games and Distributed Simulation, Multi-user, Mobile Games, and Security
- Games for mobile, handheld, and connected systems
- MUDs, MMOGs, MMORPGs
- Games development for iPad, iPhone, and Android Phones
- Ambient learning environments for mobile devices and ad-hoc networking
- Load Balancing and distributed Techniques
- Distributed Simulation Tools and Techniques for Mobile and Online Games (High level architecture, communication protocols, peer to peer architectures, publish/subscribe techniques, scalability and Interoperability, etc.)
- Learning, information support activities
- Game Security
- Future Games
- Generative/Procedural content development (characters, models, music, worlds)
- Physics-based games
- Emergence in Games
- Mixed-Reality and Augmented Reality for Games
- Future Games Interfaces: Touch, Gestures, Multi-Point UI
- Inclusive Areas
- Interactive robots and toys, virtual pets
- Games Technology and ambient intelligence for next generation games
- Sensors based interaction with the environment
- Game Design and Simulation
- Games genres
- Games simulation
- Level design
- Adaptable Interactive Interfaces
- Game Images
- Visual aesthetics
- Animation, Graphics, and Visualization
- Sound & Music
- Sound design
- Music composition
Special Sessions: Proposals for organising special sessions should be sent to any one of the programme chairs.
Paper Submissions
Articles are to be submitted in Word or PDF only. Articles should be submitted electronically via this link:
Paper Submission Link
CGAMES published format is in the IEEE style, 2 columns, 10 pt fonts. Article contents include abstract, keywords, background, development, diagrams, results, conclusions, references, author photo and a short biography.
- Extended papers and state-of the art reviews: 8 pages.
- Regular papers: 5 pages.
Short research student papers on work in progress: 3-4 pages, 1-page posters. The final paper must be submitted in PDF format for inclusion in the conference proceedings. File size of images should be compressed (e.g. jpeg) and final manuscripts should include printable high resolution images. All papers will be subjected to the peer review process.
Final decision on paper length will be made by referees.
Paper Format
The conference will be using IEEE manuscript template in MS Word or Adobe format on an A4 page size.
- Template samples and Paper formatting instructions can be found at:
Link
- Copyright Form -
Link
For further details of the format see:
Further Paper Submission Information
Important Dates
First call for papers: 1 February 2011
Paper Submission Deadline: 1 June 2011
Notification of Paper Acceptance: 1 July 2011
Final Paper Submission: 10 July 2011
Author Registration: 10 July 2011
Conference Dates: 27 July - 30 July 2011
Papers received after this deadline will not appear in the Proceedings.
Authors are expected to register at the earliest convenience. Authors are required to present at the conference. Papers will only be included in the proceedings if the registration fee is paid.
IEEE TCSIM Best Paper Award
IEEE TCSIM provides a cash award of $500 for the best student paper written solely or primarily by a student and presented at the conference by the student.
The best paper will be selected by a separate conference awards committee.
The authors of the selected papers will receive awards with the prize to be distributed as follows:
- First Place $250
- Second Place $150
- Third Place $100
The papers receiving the awards are:
1st
Bee Prepared: Simulating Bee Vision in an Educational Game.
Authors: Jeremy Long and Amy A. Gooch
2nd
Karido: A GWAP for Telling Artworks Apart
Authors: Bartholomäus Steinmayr, Christoph Wieser, Fabian Kneißl and François Bry
3rd
Procedural Generation of Story-Driven Maps
Authors: Elizabeth A. Matthews and Brian A. Malloy
International Programme Committee
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Professor Ian M Marshall
University of Coventry, UK
Dr. Pieter Spronck
University of Maastricht, Holland
Dr Simon Su
Louisiana Immersive Technologies , USA
Professor Stephane Natkin
CNAM Paris, France
Dr. Stuart Slater
University of Wolverhampton, UK
Professor Leon Rothkrantz
Delf University of Technology, Holland
Dr. Renata Wachowiak-SmolÍ ková
Nipissing University, Canada
Professor Jerzy W, Jaromczyk
University of Kentucky, Lexington, USA
Dr. Peter Stephenson
Innovation Center, Humana Inc., USA
Dr Andreas Oikonomou
University of Derby, UK
Professor Colin Fyfe
University of the West of Scotland, UK
Miss Li Zhiqiang Nickole
National University of Singapore, Singapore
Dr. Michel Eboueya
University of La Rochelle, France
Mr. Nick Davies
CCP Games, UK
Mr. Michael Callaghan
Ulster University, Belfast
Dr. Rupert Simpson
University of Wolverhampton, UK
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Professor Andrew Phelps
Rochester Institute of Technology, New York, USA
Dr. Mostafa El-Said
Grand Valley State University, USA
Dr. Minhua Eunice Ma
University of Glasgow, UK
Dr. Mark P. Wachowiak
Nipissing University, Canada
Professor Begoñ a GarcÍa Zapirain
University of Deusto, Spain
Dr Eelke Folmer
University of Nevada, USA
Dr. Gordon Calleja
IT University, Copenhagen
Professor Dew Harrison
University of Wolverhampton, UK
Dr Gareth Schott
University of Waikato, New Zealand
Prof. Craig Lindley
Blekinge Institute of Technology, Sweden
Professor Mariofanna Milanova
University of Arkansas, USA
Dr. Hong Tat Ewe
Multimedia University, Malaysia
Mr. Dan Pinchbeck
University of Portsmouth, UK
Dr. Dar-Jen Chang
University of Louisville, USA
Dr Fotis Liarokapis
The Serious Games Institute, UK
Dr. Thomas Hartley
University of Wolverhampton, UK
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