Emerging Games Platforms, Technologies and Applications
(EGPTA New Track)

Louisville, Kentucky, USA 28-31 July, 2010



- in conjunction with -

The 15th International
Computer Games Conference:
AI, Interactive Multimedia, Virtual Worlds and Serious Games
CGAMES 2010 USA


CGAMES is part of Game-On® An International Conference of Wolverhampton University, UK.



Introduction

There is a strong link between computer games platforms, technologies and applications and the area of emerging and distributed computing, in particular in relation to systems, methods and frameworks. Firstly, the latter can benefit significantly from lessons learned and experience gained from the testing and deployment of large scale multi player online games. Secondly, advances in mobile computing, networks and distributed systems influence and empower the development of new platforms for games as well as new genres of gaming. This is evident through the development of the first games platform solely relying on cloud computing (ONLIVE) and the recent intensive discussions in the Games Developers Conference (GDC) earlier this year on the massive growth of social and online gaming (especially via social networking sites) and its effects to the gaming industry as a whole.

The link between computer science research and computer games is further underlined by the prevalence and significance of Serious Games and their contribution to the design of more user centric and effective human computer interfaces - both desktop and mobile device tailored- for a wide variety of computer applications ranging from business processes to health informatics.

The workshop aims to highlight this bi-directional link between distributed computing research and computer games and explore emerging platforms, technologies and applications in these areas.

Additionally the workshop intends to provide a forum for games and distributed systems researchers and developers working on emerging platforms, technologies and applications with an emphasis on establishing a state of the art for research in these areas, identifying challenges and opportunities and discussing solutions.


Areas of Interest (but not limited to..)

  • Distributed Games
  • Peer-to-Peer (P2P) Games
  • Massively Multiplayer Online Games (MMOG)
  • Cloud Computing
  • Mobile MMOG
  • Distributed Tools & Services
  • Cloud Based Tools & Services
  • Emerging Game Genres
  • Emerging Game Platforms
  • Social and Online Gaming
  • Serious Games
  • Human Computer Interfaces
  • Performance Testing and Management
  • Computational Techniques & Architectures
  • Application Testing
  • Information Storage & Retrieval
  • Security
  • Image Processing


Important Dates

June 1, 2010: submission due
July 1, 2010: decision notification
July 10, 2010: camera-ready version due


Paper Submission

Authors are invited to prepare their papers following the typical 6-page IEEE 8.5 two-column format. IEEE CPS templates to be found here.

Submitted papers should be original and contain contributions of theoretical, experimental or application nature, or be unique experience reports. Papers should contain up to 5 keywords. Papers will be evaluated for originality, significance, clarity, and soundness, and will be reviewed by at least two independent reviewers. Before submitting authors should carefully check that their PDF file is compatible to the IEEE CPS format.

Submit your paper here.


Workshop Chairs

Dr Andreas Oikonomou, University of Derby, UK
Prof Nikos Antonopoulos, University of Derby, UK



cgamesusa 2010 logo

CGAMES USA 2010

Industrial Speaker Announced - Nathan Fouts of Mommy's Best Games, Inc. - Read more..

New Workshop - Emerging Games Platforms, Technologies and Applications - Read more..

Best Student Paper Award:
IEEE TCSIM will offer a cash award of $500 to the best paper presented at the conference with a student as the primary author and presenter.

New Sponsor on board:
Eurographics