Call for Papers

Second Announcement and Call for Papers
CGAMES 2009 USA

The 14th International
Computer Games Conference:

AI, Interactive Multimedia, Virtual Worlds and Serious Games


CGAMES is part of Game-On® An International Conference of Wolverhampton University, UK.

Date: 29th July -2nd August 2009
Venue: Galt House, Louisville, Kentucky, USA
Venue Web Site: Galt House

Organised by the University of Wolverhampton, UK, in association with the University of Louisville and the IEEE Computer Society.

Welcome to CGAMES USA 2009. The International Computer Games Conference, now in its 15th year, is acknowledged as one of the leading research conferences devoted to advancing the theory and practice of computer games development.

The International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games organised by The University of Wolverhampton, UK, is one of the leading research conferences devoted to the advancement of the theory and practice of games development. It brings together an international community of experts to discuss the state-of-the-art in computer games research, perspectives of future developments and innovative applications relevant to games development and related areas. The most recent conference, The 13th International Conference on Computer Games (CGames08) was held at Wolverhampton University, UK and was well received. Past conferences have attracted hundreds of participants from the industry and the academia from around the globe.

The main aim of the conference is to bring together researchers, games developers, sound, graphics, video, and animation developers, education and training industry from around the world to exchange ideas on design methods, research and development, and development methodologies that are beneficial to the computer games industry and the academia. For each event the theme has been chosen to reflect the major changes in the way in which digital games are developed and played.

On behalf of our conference sponsors and the conference organising committee, we hope that you will join us in Louisville, USA in July 2009.

General Conference Chair: Professor Qasim Mehdi
q.h.mehdi@wlv.ac.uk
General Programme Chair: Professor Adel Elmaghraby
adel@louisville.edu
Conference Programme Chair: Dr Eugene Ch'ng
e.chng@wlv.ac.uk
Conference and Publicity Chair: Don Anderson
danderson@intellas.com
Local Conference Chair: Dennis Jacobi
djacobi@intellas.com

For more information and enquires, please contact the conference administrator:
Monica Chauhan M.Chauhan@wlv.ac.uk


Programme

Early registration begins on the evening of 20th July 2009. The following 2 days are all day sessions and the conference dinner is normally held on the second of these two days. The final day is a half-day session.


Hotel

The Galt House Hotel, Louisville is located on the waterfront. It offers a magnificent view of the Ohio River and is within walking distance of many attractions in downtown Louisville. Guests need to ask for group name CGAMES USA 09.

Galt House Reservations
Website: Galthouse Hotel Website
Phone number: 502-589-5200
Conference rate: $110 (single or double)
Reservations: Galthouse Hotel Reservations

There are two conference rooms for sessions and a separate room for the breaks. All conference rooms are in the hotel.


Conference Fees

The conference fee is $450. This fee includes the conference registration, breaks, reception, conference dinner and a CD of the Proceedings.

There is a reduced rate for students.

Organisations may apply for advertising space at the conference.

For further details follow this link


Call For Papers

You are invited to submit a paper on any topic related to computer games design, development and education, and particularly papers covering the use of AI for modelling and programming "believable characters", mobile games, multiplayer on-line, educational and serious games. We strongly encourage the submission of papers related to the design and the experiments of original type of games, in particular in the fields of serious games, ubiquitous, mobile, cross media platforms and massively multiplayer on line games.

Technical Programme

The conference will cover, but is not restricted to, the following topics:

  1. Tools and systems for Games and Virtual Reality
    • Games platforms, toolkits, mechanics, frameworks, engines, APIs and libraries, and middleware, Scripting engines
    • Game interfaces (input devices, speech, gestures)
    • Content generation tools (modelling, texturing, animation, motion capture, sound, level designer)
  2. Game AI
    • Neural networks, genetic algorithms, Finite State Machines, fuzzy logics, rule-based AI, probability systems, Bayesian techniques, path finding, potential functions, flocking
    • Learning, adaptation and evolution, adaptive Markov models
    • Believable characters, models, agent architecture, memory, game bots
    • Game AI for simulation
  3. Simulation, Graphics & Visualisation
    • Immersive Environments, virtual environments, virtual reality, augmented reality, mixed reality
    • Real-time rendering and shaders
    • Procedural generation (particles, textures, objects, terrains, worlds)
    • Game Physics, NURBS, skeletal animation, facial animation
    • Level-Of-Detailing, image-based rendering, photo realism
  4. Serious Games and Games for Research
    • Edutainment, games for education and training, learning & teaching aids, technology-supported learning, simulations, developments and applications
    • Disaster Management, crowd simulation, crime scene investigation, medical training, situation awareness, games-based therapy, games for science
  5. Social and Humanities Aspects of Games
    • Gender in games, violence, and pervasive games
    • The Player
    • Games and Society
    • Gaming Communities
  6. Online, Multi-user, and Mobile Games, and Security
    • Games for mobile, handheld, and connected systems
    • MUDs, MMOGs, MMORPGs
    • Game Security
  7. Future Games
    • Generative/Procedural content development (characters, models, music, worlds)
    • Learning and Adaptation in Games, reinforcement learning, machine learning, case-based systems, BDI
    • Physics-based games
    • Emergence in Games
    • Virtual Reality/Augmented Reality Games
    • Alternate Genres
    • Future Games Interfaces
  8. Inclusive Areas
    • Interactive robots and toys, virtual pets
  9. Game Design
    • Games genres
    • Level design
  10. Game Images
    • Visual aesthetics
    • Animation
  11. Sound & Music
    • Sound design
    • Music composition

Special Sessions: Proposals for organising special sessions should be sent to any one of the programme chairs.


Paper Submissions

Articles are to be submitted in Word or PDF only. Articles should be submitted electronically via this link: Paper Submission Link

CGAMES published format is in the IEEE style, 2 columns, 10 pt fonts. Article contents include abstract, keywords, background, development, diagrams, results, conclusions, references, author photo and a short biography.

  • Extended papers and state-of the art reviews: 8 pages.
  • Regular papers: 5 pages.

Short research student papers on work in progress: 3-4 pages, 1-page posters. The final paper must be submitted in PDF format for inclusion in the conference proceedings. File size of images should be compressed (e.g. jpeg) and final manuscripts should include printable high resolution images. All papers will be subjected to the peer review process.

Final decision on paper length will be made by referees.

  • Word template for authors - Link
  • Copyright Form - Link

For further details of the format see:
Further Paper Submission Information
Call for Papers Word Document


Important Dates

First call for papers: 1 April 2009
Paper Submission Deadline: 15 June 2009
Notification of Paper Acceptance: 5 July 2009
Final Paper Submission: 15 July 2009
Author Registration: 20 July 2009
Conference Dates: 29 July - 2 August 2009

Papers received after this deadline will not appear in the Proceedings.

Authors are expected to register at the earliest convenience. Authors are required to present at the conference. Papers will only be included in the proceedings if the registration fee is paid.


Best Paper Awards

August 1, 2009 - IEEE TCSIM provided a cash award for the best conference papers. A certificate of accomplishment will also be sent to the authors.

Three papers were selected to receive awards with the prize to be distributed as follows:

  • First Place $250
  • Second Place $150
  • Third Place $100

The papers receiving the awards were:

  • First Place -
    Attention Deficit Disorders with Hyperactivity Treatment Using Games and WIIMote
    Authors: Bergoña García, Amaia Méndez, Ibon Ruiz
    Email: mbgarcia@eside.deusto.es
  • Second Place -
    Toward a Causal Model for Automatic Game Balancing
    Authors: Jeffrey Moffett, Charles Rich, Joseph Beck
    Email: jeffmoffett@WPI.EDU
  • Third Place -
    The Use of Narrative to Inform the Design of Serious Games for Criminal Investigation and Community Policing
    Authors: Daniel Andrews and Chris Baber
    Email: dxa847@bham.ac.uk

A special thanks to all the authors for the high quality of papers at this year's conference!


International Programme Committee

Dr Dar-Jen Chang, University of Louisville, USA
Dr Mariofanna Milanova, University of UALR, USA
Dr Mehmed Kantardzic, University of Louisville, USA
Dr. Simon Su, Princeton University, USA
Dr Pieter Spronck, Tilburg University, The Netherland
Professor Leon Rothkrantz, Delf University of Technology, The Netherlands
Dr Michel Eboueya, University of La Rochelle, France
Dr Rupert Simpson, University of Wolverhampton, UK
Dr Jocelyne Kiss, University Marne la Vallée, France
Professor Stephane Natkin,(CNAM Paris, France
Professor Ian M Marshall,University of Coventry, UK
Professor Stefan Grunvogel, University of Applied Sciences, Cologne, Germany)
Dr Gordon Folmer, IT University, Copenhagen
Dr Kamal Bechkoum, Derby University, UK
Bryan Duggan, Dublin Institute of Technology, Ireland
Professor Sara de Freitas, The Serious Games Institute, Coventry University, UK
Dr Stuart Slater, University of Wolverhampton, UK
Professor Faraon Liorens Largo, University of Alicante, Spain
Francisco José Gallego Durán, University of Alicante, Spain
Mr Michael Callaghan, Ulster University
Dr Shane Wilson, Ulster University
Dr Fotis Liarokapis, Coventry University, UK
Dr Mark Grimshaw, Bolton University, UK
Dr Godfried Williams, University of East London, UK
Dr Fred Mtenzi, Dublin Institute of Technology, Ireland
Dr Colin Fyfe, University of Paisley, UK
Dr Gordon Calleja, IT University, Copenhagen
Dr Gareth Schott, University of Waikato, New Zealand
Mr Dan Pinchbeck, Advanced Games Research Group, University of Portsmouth, Uk

Sponsors

University of Wolverhampton, UK
University of Louisville, USA
IEEE - Computer Society (TCSIM & Louisville Chapter) IEE - Institute of Electrical Engineers
BCS - British Computer Society
SCS - EUROPE: Society for Computer Simulation
DiGRA - Digital Games Research Association
CNAM-CEDRIC, Paris, France
CNBDI (Ecole Nationale des Jeux et Media Interactifs Numériques (ENJMIN), Angoulême, France
Chinese Academy of Sciences, Beijing, China
Dublin Institute of Technology, Ireland
University of Central Florida, USA
Mixed Realities Lab, University of Singapore
University of Delf, The Netherlands
Technical University of Darmstadt, Germany
University of Central Florida, Orlando, USA
University of Coventry, UK
University of Delft, The Netherlands
University of East London, UK
University of Hull, UK
University of La Rochelle, France
University of Ulster, UK
Simon Fraser University, Vancouver, Canada
Intellas Group LLC, Louisville, USA
NOMADS Lab, Cologne, Germany


Past Events


CGAMES 2008 UK
Wolverhampton, UK
3rd-5th November 2008

CGAMES 2008 USA
Louisville, USA
30th July -2nd August 2008

CGAMES 2007 France
La Rochelle, France
21st-23rd November 2007

CGAMES 2007 USA
Louisville, USA
25th-28th July 2007

CGAMES 2006 USA
Louisville, USA
24nd-27th July 2006

CGAMES 2006 Ireland
Dublin Institute of Technology,
Dublin, Ireland
22nd-24th November 2006

CGAMES 2005 France
CNBDI at Magelis, Angoulême,
France
28-30 November 2005

CGAIDE 2004 UK
Microsoft Campus, Reading, UK
8-10 November 2004

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