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The Conference encompasses all topics
related to computer games design and development. Papers are particularly
welcome that cover the use of animation, mobile platforms, education, AI for
modeling and programming "believable characters" and serious games.
Depending on submissions, the conference is expected to have several special
Tracks/Sessions:
- Tools
and systems for Games and Virtual Reality
- Games
platforms, games engines, middleware, sound
- Interfaces
and controllers, speech, motion capture
- AI
Tools
- Neural
networks, genetic algorithms, case-based reasoning, fuzzy systems
- Markov
processes, search algorithms, rule-based AI, finite-state machines
- Fuzzy
systems (FuFSM), adaptive Markov models
- Mobile
and Multiuser Games
- MUDs;
MMORPGs; mobile communications, games for mobile phones
- Programming
web games in Java, net technology, scaling game content.
- Games
Design
- Games
genres, creative aspects, art and design, level design, modelling
- Animation,
3dsmax, Maya, Silicon Graphics, Renderman etc;
- Interactive
Story Telling, scripting languages, voice interaction
- Intelligent
agents and Gamebots
- Believable
characters, models, agent architecture, memory, game bots
- Group
behaviour, anytime algorithms, JACK, JADE
- Learning
and Adaptation in Games
- Reinforcement
learning, machine learning, case-based systems, BDI
- Graphics
& Visualisation
- Graphics
cards, virtual reality (VR), augmented reality
- Collision
detection
- Contact
resolution, closest point algorithms, 3D scalability
- Level-of-detail
rendering, image-based rendering, photo realism
- Textures,
illumination and reflections, bump mapping, anti-aliasing
- Physics
simulation, NURBS, skeletal animation, facial animation
- Rendering
skins, talking heads, particle systems
- Social/humanities
aspects of games
- Gender
issues, violence, usability, pervasive gaming
- Games
Simulations
- Simulation
of crowd scenes; Crime scene investigation
- Transport
systems; AI techniques for improving security
- Serious
Games
- Education
for Games Design, Development and Applications
- Teaching
games programming, languages, .NET, C++, C# etc
- OpenGL,
DirectX, learning & teaching aids, technology-supported
learning
- Games
for education and training
- Interactive
Robots and Toys
- Sound
Design and Music Systems for computer games
- Aesthetic
approaches to game design and development
- Interactive
Simulations in Entertainments
- Computer
Games and Psychology- New Track!!!!!!
- Game
Security - New Track!!!!!!!!
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